Next up: Adding some soft, deformable blobs from the Bullet engine (instead of hard spheres). The blobs will stick to the structures you make and will, using AI, crawl around on them in a lifelike manner in search of their destinations. The variety of possible structures should provide plenty of challenging scenarios for them! This will be an exploration of basic locomotion for artificial creatures.
I am Garett Ridge, a Computer Graphics student at UCLA.
This is a journal of my progress in designing virtual worlds, physics simulations, and artificial lifeforms.
Thursday, January 5, 2012
Some tests using a physics engine!
I hooked up my 3D modeling toy to the publicly available "Bullet" Physics Engine. Sure enough, it does physics! I also recently overhauled the way my 3D tool itself works, adding flexibilty and speed. Here are some clips I made while testing it.
Next up: Adding some soft, deformable blobs from the Bullet engine (instead of hard spheres). The blobs will stick to the structures you make and will, using AI, crawl around on them in a lifelike manner in search of their destinations. The variety of possible structures should provide plenty of challenging scenarios for them! This will be an exploration of basic locomotion for artificial creatures.
Next up: Adding some soft, deformable blobs from the Bullet engine (instead of hard spheres). The blobs will stick to the structures you make and will, using AI, crawl around on them in a lifelike manner in search of their destinations. The variety of possible structures should provide plenty of challenging scenarios for them! This will be an exploration of basic locomotion for artificial creatures.
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